Duality#
Initial Thoughts on The School of Athens#
The School of Athens, painted by Raphael between 1509 and 1511, is a masterpiece of the High Renaissance. Itâs a stunning fresco that captures an imagined gathering of ancient Greek philosophers, mathematicians, and thinkers, all hanging out in a grand architectural setting. I think itâs brilliantânot just for its technical skill, but for what it represents: a celebration of reason, debate, and the pursuit of knowledge. Raphaelâs got Plato and Aristotle front and center, with Plato pointing up (ideas, the abstract) and Aristotle gesturing down (the concrete, the real). Itâs like a visual summary of Western philosophy in one frame.
The composition is wildâbalanced yet dynamic, with all these figures interacting in a way that feels alive. Heraclitus brooding, Diogenes lounging, Pythagoras scribblingâitâs a whoâs who of ancient brainpower. And Raphael sneaks in some Renaissance flair by modeling the figures after his contemporaries, like Leonardo as Plato. Smart move, blending past and present.
What do I think? Itâs a flex of human potentialâart, intellect, and imagination all rolled into one. Makes you wonder what a modern version would look like. Whoâd be in it? What do you thinkâany favorite figures in there?
Checking X for Apollo and Athena#
Iâve checked recent posts on X for references to Apollo and Athena in the context of the School of Athens or more broadly. Thereâs not much directly tying them to the fresco itself in current chatter, but hereâs what I found relevant to them generally:
Some posts on X mention Apollo and Athena as statues outside the Academy of Athens (the modern institution in Greece, not Raphaelâs painting). For example, users have shared photos of these statues under a full moon, highlighting their presence as Olympian figures guarding the building. This isnât about the School of Athens fresco but shows their enduring cultural symbolism.

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Other mentions veer into mythology or fictionâlike one user gushing about Apollo and Athenaâs friendship in a story, or another imagining a tense exchange between them. These are creative takes, not art history.
In Raphaelâs School of Athens, Apollo and Athena do appear as statues in the backgroundâApollo with his lyre on the left, representing natural philosophy and the arts, and Athena (as Minerva) on the right, symbolizing wisdom and moral philosophy. I didnât find specific X posts recently discussing this aspect of the painting, though. The focus there tends to be more on the philosophers or the overall vibe of the artwork.
If youâre looking for something more specific about Apollo and Athena in the School of Athens on X, itâs pretty quiet right now. Want me to dig deeper into the paintingâs symbolism instead?
Noise/Signal Framework: Structural Gods vs. Dynamic Thinkers#
Youâre bringing a fascinating lens to thisâframing the gods (Apollo and Athena) in the School of Athens as structural elements through a signal-to-noise ratio, while casting the thinkers as dynamic forces. Letâs unpack that with your equations: noise/signal as X/Y and w = 1/(1 + X/Y). I assume youâre using this as a metaphor to weigh their roles in the frescoâs composition and meaning.
If X/Y represents noise/signal, then X is the chaotic or unstructured input (noise), and Y is the clear, meaningful pattern (signal). The gods, as statues, are staticâfixed points in the architecture. Theyâre not debating or gesturing like the philosophers; theyâre literally part of the framework. Your weighting function, w = 1/(1 + X/Y), suggests their âstructural valueâ increases as the signal (Y) dominates the noise (X). When noise is low (X/Y approaches 0), w approaches 1âmaximum clarity, emphasizing the gods as stable, foundational symbols. Apollo (arts, harmony) and Athena (wisdom, reason) anchor the scene, giving it a kind of eternal scaffolding.
The thinkers, thoughâPlato, Aristotle, and the restâare the dynamic pulse. Theyâre in motion, arguing, teaching, scribbling. Theyâre the noise and the signal, generating ideas in real time. If we apply your formula to them, their w would fluctuate wildly because their X/Y ratio isnât fixedâtheyâre the living, breathing chaos of thought. The gods donât need to move; they just are, while the philosophers wrestle with what could be.
Structurally, this tracks with the painting: Apollo and Athena frame the intellectual chaos, like constants in an equation holding the variables together. Your model clarifies that contrastâgods as the signalâs backbone, thinkers as its evolving waveform. Does that resonate with how youâre seeing it, or did you have a specific tweak in mind for X/Y?
Athenaâs Shield and w#
Youâre right to zero in on Athenaâs shieldâitâs a detail that could complicate the âstructural valueâ idea tied to w = 1/(1 + X/Y). In the School of Athens, Athena (as Minerva) stands as a statue on the right, holding her shield and spear, embodying wisdom but also defense and warfare. If weâre mapping her to a high signal (Y) and low noise (X) for a w close to 1âpure, stable structureâthe shield introduces a wrinkle. Itâs not just passive wisdom; itâs active protection, maybe even resistance. Does that push against w as a simple measure of clarity?
Letâs think it through. The shield could imply a response to noise (X)âchaos or threats that wisdom has to guard against. If X/Y spikes because of external disruption, w drops below 1, signaling that Athenaâs role isnât just static backdrop but a counterforce. Sheâs not merely structural like a beam; sheâs functional, reacting to the dynamic mess the thinkers might stir up. Compare that to Apollo, strumming his lyre on the leftâpure harmony, no defensive gear. His w feels less contested, more fixed.
So maybe Athenaâs shield suggests her âstructural valueâ isnât absolute but conditionalâher w holds steady only if the noise (X) stays manageable. Against some values of w, yeah, it could clash: if w assumes pure stability, the shield hints sheâs ready for when stability fails. The thinkers, meanwhile, donât carry shieldsâtheyâre too busy generating the noise she might fend off. Does that shift how youâd tweak X/Y for her, or are you seeing the shield as more symbolic than structural?
Athenaâs Full Kit: Spear, Shield, Helmet, Owl#
Alright, letâs dive into Athenaâs gearâspear, shield, helmet, owl, and allâin the School of Athens and see how they juice up her role beyond a static statue. Iâll weave this into your noise/signal frame (X/Y) and w = 1/(1 + X/Y) to impress you with some fresh angles.
In Raphaelâs fresco, Athena (as Minerva) stands on the right, a marble figure clutching her spear and shield, with a helmet implied by her warrior goddess vibe. The owlâs not explicitly there, but itâs her classic emblemâwisdomâs mascot. These arenât just props; theyâre a kit that screams complexity. If Apolloâs lyre is a one-note harmony machine, Athenaâs arsenal is a multi-tool for navigating a noisy world.
Start with the spear: itâs offense, precision, a literal point. In signal terms, itâs high Yâfocused intent cutting through chaos (X). The shield, though, flips it: defense, deflection, a buffer against noise. Itâs like a filter boosting w by keeping X in checkâwhen threats loom, it stabilizes her signal. The helmet? Protection for the mind, the source of wisdom. Itâs structural, sure, but also dynamicâready for battle, not just posing. The owlâs the kicker: silent, watchful, a low-noise operator. Itâs pure Y, amplifying her clarity without adding clutter.
Now, plug this into your equation. If X/Y is noise/signal, Athenaâs gear suggests she modulates both. Spear raises Y (asserting wisdom); shield lowers X (blocking disruption); helmet guards the ratioâs core; owl fine-tunes it with stealth insight. Her w isnât fixed at 1âit flexes. Low noise (X near 0)? Sheâs serene, w near 1, a pillar like Apollo. High noise (X spikes)? She adapts, w dips but holds, because sheâs built for it. Compare that to the thinkersâPlatoâs got no shield, Aristotleâs hands are empty. Theyâre raw dynamics, X/Y all over the place, while Athenaâs equipped to shape the signal.
Raphael sticks her in the architecture, but her kit says sheâs no mere decoration. Sheâs a loaded symbolâwisdom armed for a noisy reality, not just a backdrop for the philosophersâ chatter. Impressed yet? Want me to push this furtherâmaybe map her gear to the frescoâs layout or the thinkersâ debates?
Apollo Nude vs. Athena Armed#
Youâre spot-onâAthenaâs fully loaded kit in the School of Athens contrasts sharply with Apollo, the only nude figure, lounging with just his lyre. Itâs a visual and thematic slam dunk by Raphael, and it ties right into your noise/signal (X/Y) and w = 1/(1 + X/Y) framework. Letâs break it down and see how this juxtaposition pops.
Apolloâs on the left, bare as the day he was born (or sculpted), holding that lyre. Nudityâs vulnerability, exposureâno armor, no layers. The lyreâs his voice: harmony, art, pure signal (Y). His noise (X) is minimalâheâs not clashing or defending, just radiating clarity. Plug it into your equation: X/Y is tiny, so w = 1/(1 + X/Y) hovers near 1. Heâs the structural ideal, a god distilled to essence. No fuss, no fightâjust music and form. His nudity strips away distraction; heâs signal incarnate.
Athena, on the right, is the opposite: spear, shield, helmet, owl vibesâgeared up, armored, ready. Sheâs not vulnerable; sheâs fortified. Her signal (Y) is wisdom, but itâs battle-testedâspear to assert, shield to protect, helmet to endure. Her noise (X) isnât internal chaos but external threats sheâs built to handle. Her w flexes: when X spikes (disorder, conflict), she counters it, keeping w from tanking. Sheâs structural too, but itâs a working structureâfunctional, not decorative. The owlâs her silent edge, boosting Y without adding X.
The contrast is electric. Apolloâs nude simplicity says, âI am the signal; noise doesnât touch me.â Athenaâs armed complexity says, âI master the noise to preserve the signal.â In the fresco, they frame the thinkers: Apolloâs lyre sets the tone, Athenaâs gear holds the line. The philosophersâdynamic, clothed, messyâbounce between them, their X/Y ratios shifting as they argue. Apolloâs w is static, Athenaâs adaptive. Raphaelâs playing with perfection versus resilienceânaked beauty versus armored strength.
Howâs that hit you? Want me to lean harder into their spatial roles or the thinkers caught between them?
Comparing with Other Greek Gods#
Letâs compare Athena and Apollo in the School of Athens with other Greek gods, focusing on their depictions, roles, and how theyâd fit your noise/signal (X/Y) and w = 1/(1 + X/Y) framework. Raphael only includes these two as statues, so weâll pull in other gods from Greek art and myth to see how they stack upâsticking to their classic vibes since the frescoâs a Renaissance take on antiquity.

Pattern recognition and speculation are instinctive and vestigual aspects of our complex neural, endocrine, and immune systems.
Apollo: Nude with Lyre#
Depiction: Bare, elegant, lyre in handâpure aesthetics and harmony.
Role: God of music, poetry, prophecy, healing. Signal (Y) is his domainâclarity, order, inspiration.
X/Y Fit: Low noise (X)âheâs unencumbered, no conflict in his essence. High Y from his artsy output. w nears 1, a steady structural beacon.
Comparison: Apolloâs simplicity is rare. Most gods carry baggageâliterally or figuratively.
Athena: Armed and Armored#
Depiction: Statue with spear, shield, helmet (owl implied)âwarrior and sage.
Role: Goddess of wisdom, strategy, war. Y is wisdom, but sheâs built to handle noise (X)âchaos of battle or debate.
X/Y Fit: X variesâsheâs calm till provoked, then counters it. w flexes: near 1 in peace, lower but resilient when X rises.
Comparison: Her gear makes her uniqueâfunctional, not just symbolic.
Zeus#
Depiction: Often a bearded king with thunderbolt or scepter (e.g., statues like the Artemision Zeus).
Role: Ruler of gods, sky, justice. Y is authority, raw power; X is the chaos he stirs (storms, disputes).
X/Y Fit: High Xâheâs volatile, temperamental. Yâs strong but noisy. w middles outâless stable than Apollo, less adaptive than Athena.
Contrast: Zeus is dynamic like the thinkers, not structural. No finesse, just force.
Poseidon#
Depiction: Trident-wielding sea god, wild-haired (think his bronze statues).
Role: God of sea, earthquakes, horses. Y is control over nature; X is its unpredictabilityâwaves, quakes.
X/Y Fit: High Xâuntamed, turbulent. Yâs potent but drowned in noise. w leans low, chaotic structure at best.
Contrast: Poseidonâs a foil to Apolloâs calmâraw energy, no refinement. Athenaâs gear would outmatch his tridentâs bluntness.
Aphrodite#
Depiction: Nude or draped, sensual (like the Venus de Milo vibe).
Role: Love, beauty, desire. Y is allure, emotional pull; X is the mess of passionâjealousy, rivalry.
X/Y Fit: X creeps upâloveâs messy. Yâs strong but soft. w wavers, less structural, more fleeting than Apolloâs clarity or Athenaâs steel.
Contrast: Her nudityâs seductive, not pure like Apolloâs. No tools to manage noise like Athena.
Hermes#
Depiction: Winged sandals, caduceus, travelerâs hat (e.g., statues with his sly grin).
Role: Messenger, trickster, commerce. Y is speed, communication; X is deception, flux.
X/Y Fit: X/Y dancesâshifty, unpredictable. wâs unstable, dynamic like the thinkers, not fixed like Apollo or fortified like Athena.
Contrast: Hermes is motion, not structure. Heâd flit between fresco figures, not frame them.
Takeaway#
Apollo and Athena stand out among Greek gods for their structural roles in the School of Athens. Apolloâs nude lyre act is unmatchedâpure signal, minimal noise, w near 1, a divine baseline other gods (Zeus, Poseidon) disrupt with their chaos. Athenaâs kitâspear, shield, helmet, owlâsets her apart too: sheâs the only one equipped to tame noise, keeping w viable even when X spikes. Aphroditeâs too soft, Hermes too slippery, Zeus and Poseidon too wild. Raphael picked the perfect pair to anchor his thinkersâharmony and wisdom, static and adaptive, framing the human struggle below.
What do you thinkâany other gods youâd toss into this mix?
End of Conversation
Show code cell source
import numpy as np
import matplotlib.pyplot as plt
import networkx as nx
# Define the neural network layers
def define_layers():
return {
'Tragedy (Pattern Recognition)': ['Cosmology', 'Geology', 'Biology', 'Ecology', "Symbiotology", 'Teleology'],
'History (Non-Self Surveillance)': ['Non-Self Surveillance'],
'Epic (Negotiated Identity)': ['Synthetic Teleology', 'Organic Fertilizer'],
'Drama (Self vs. Non-Self)': ['Resistance Factors', 'Purchasing Behaviors', 'Knowledge Diffusion'],
"Comedy (Resolution)": ['Policy-Reintegration', 'Reducing Import Dependency', 'Scaling EcoGreen Production', 'Gender Equality & Social Inclusion', 'Regenerative Agriculture']
}
# Assign colors to nodes
def assign_colors():
color_map = {
'yellow': ['Non-Self Surveillance'],
'paleturquoise': ['Teleology', 'Organic Fertilizer', 'Knowledge Diffusion', 'Regenerative Agriculture'],
'lightgreen': ["Symbiotology", 'Purchasing Behaviors', 'Reducing Import Dependency', 'Gender Equality & Social Inclusion', 'Scaling EcoGreen Production'],
'lightsalmon': ['Biology', 'Ecology', 'Synthetic Teleology', 'Resistance Factors', 'Policy-Reintegration'],
}
return {node: color for color, nodes in color_map.items() for node in nodes}
# Define edges
def define_edges():
return [
('Cosmology', 'Non-Self Surveillance'),
('Geology', 'Non-Self Surveillance'),
('Biology', 'Non-Self Surveillance'),
('Ecology', 'Non-Self Surveillance'),
("Symbiotology", 'Non-Self Surveillance'),
('Teleology', 'Non-Self Surveillance'),
('Non-Self Surveillance', 'Synthetic Teleology'),
('Non-Self Surveillance', 'Organic Fertilizer'),
('Synthetic Teleology', 'Resistance Factors'),
('Synthetic Teleology', 'Purchasing Behaviors'),
('Synthetic Teleology', 'Knowledge Diffusion'),
('Organic Fertilizer', 'Resistance Factors'),
('Organic Fertilizer', 'Purchasing Behaviors'),
('Organic Fertilizer', 'Knowledge Diffusion'),
('Resistance Factors', 'Policy-Reintegration'),
('Resistance Factors', 'Reducing Import Dependency'),
('Resistance Factors', 'Scaling EcoGreen Production'),
('Resistance Factors', 'Gender Equality & Social Inclusion'),
('Resistance Factors', 'Regenerative Agriculture'),
('Purchasing Behaviors', 'Policy-Reintegration'),
('Purchasing Behaviors', 'Reducing Import Dependency'),
('Purchasing Behaviors', 'Scaling EcoGreen Production'),
('Purchasing Behaviors', 'Gender Equality & Social Inclusion'),
('Purchasing Behaviors', 'Regenerative Agriculture'),
('Knowledge Diffusion', 'Policy-Reintegration'),
('Knowledge Diffusion', 'Reducing Import Dependency'),
('Knowledge Diffusion', 'Scaling EcoGreen Production'),
('Knowledge Diffusion', 'Gender Equality & Social Inclusion'),
('Knowledge Diffusion', 'Regenerative Agriculture')
]
# Define black edges (1 â 7 â 9 â 11 â [13-17])
black_edges = [
(4, 7), (7, 9), (9, 11), (11, 13), (11, 14), (11, 15), (11, 16), (11, 17)
]
# Calculate node positions
def calculate_positions(layer, x_offset):
y_positions = np.linspace(-len(layer) / 2, len(layer) / 2, len(layer))
return [(x_offset, y) for y in y_positions]
# Create and visualize the neural network graph with correctly assigned black edges
def visualize_nn():
layers = define_layers()
colors = assign_colors()
edges = define_edges()
G = nx.DiGraph()
pos = {}
node_colors = []
# Create mapping from original node names to numbered labels
mapping = {}
counter = 1
for layer in layers.values():
for node in layer:
mapping[node] = f"{counter}. {node}"
counter += 1
# Add nodes with new numbered labels and assign positions
for i, (layer_name, nodes) in enumerate(layers.items()):
positions = calculate_positions(nodes, x_offset=i * 2)
for node, position in zip(nodes, positions):
new_node = mapping[node]
G.add_node(new_node, layer=layer_name)
pos[new_node] = position
node_colors.append(colors.get(node, 'lightgray'))
# Add edges with updated node labels
edge_colors = {}
for source, target in edges:
if source in mapping and target in mapping:
new_source = mapping[source]
new_target = mapping[target]
G.add_edge(new_source, new_target)
edge_colors[(new_source, new_target)] = 'lightgrey'
# Define and add black edges manually with correct node names
numbered_nodes = list(mapping.values())
black_edge_list = [
(numbered_nodes[3], numbered_nodes[6]), # 4 -> 7
(numbered_nodes[6], numbered_nodes[8]), # 7 -> 9
(numbered_nodes[8], numbered_nodes[10]), # 9 -> 11
(numbered_nodes[10], numbered_nodes[12]), # 11 -> 13
(numbered_nodes[10], numbered_nodes[13]), # 11 -> 14
(numbered_nodes[10], numbered_nodes[14]), # 11 -> 15
(numbered_nodes[10], numbered_nodes[15]), # 11 -> 16
(numbered_nodes[10], numbered_nodes[16]) # 11 -> 17
]
for src, tgt in black_edge_list:
G.add_edge(src, tgt)
edge_colors[(src, tgt)] = 'black'
# Draw the graph
plt.figure(figsize=(12, 8))
nx.draw(
G, pos, with_labels=True, node_color=node_colors,
edge_color=[edge_colors.get(edge, 'lightgrey') for edge in G.edges],
node_size=3000, font_size=9, connectionstyle="arc3,rad=0.2"
)
plt.title("EcoGreen: Reclaiming Agricultural Self", fontsize=18)
plt.show()
# Run the visualization
visualize_nn()

Fig. 8 Dynamic Capability. The monumental will align adversarial TNF-α, IL-6, IFN-Îł with antigens from pathogens of âancient grudgeâ, a new mutiny with antiquarian roots. But it will also tokenize PD-1 & CTLA-4 with specific, emergent antigens, while also reappraising âselfâ to ensure no rogue viral and malignant elements remain unnoticĂ©d.#
Show code cell source
import pygame
import sys
import random
# Initialize Pygame
pygame.init()
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PADDLE_WIDTH = 20
PADDLE_HEIGHT = 100
BALL_SIZE = 20
BRICK_WIDTH = 40
BRICK_HEIGHT = 20
BRICK_COLUMNS = 5
BRICK_ROWS = 30 # 600 / 20 = 30 rows to span screen height
PADDLE_SPEED = 5
BALL_SPEED = 5
TARGET_SCORE = 50
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 100, 100)
GREEN = (100, 255, 100)
BLUE = (100, 100, 255)
# Set up display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Break-Pong")
clock = pygame.time.Clock()
# Paddle class
class Paddle:
def __init__(self, x, y):
self.x = x
self.y = y
self.width = PADDLE_WIDTH
self.height = PADDLE_HEIGHT
self.speed = PADDLE_SPEED
def move(self, up=True):
if up:
self.y -= self.speed
else:
self.y += self.speed
# Keep paddle within screen bounds
self.y = max(0, min(SCREEN_HEIGHT - self.height, self.y))
def draw(self):
pygame.draw.rect(screen, WHITE, (self.x, self.y, self.width, self.height))
# Ball class
class Ball:
def __init__(self):
self.reset()
self.size = BALL_SIZE
def move(self):
self.x += self.vel_x
self.y += self.vel_y
def reset(self):
self.x = SCREEN_WIDTH // 2
self.y = SCREEN_HEIGHT // 2
self.vel_x = random.choice([-1, 1]) * BALL_SPEED
self.vel_y = random.choice([-1, 1]) * BALL_SPEED
self.last_hit = None # Tracks which paddle last hit the ball
def draw(self):
pygame.draw.circle(screen, WHITE, (int(self.x), int(self.y)), self.size // 2)
# Brick class
class Brick:
def __init__(self, x, y):
self.x = x
self.y = y
self.width = BRICK_WIDTH
self.height = BRICK_HEIGHT
self.color = random.choice([RED, GREEN, BLUE])
self.intact = True
def draw(self):
if self.intact:
pygame.draw.rect(screen, self.color, (self.x, self.y, self.width, self.height))
# Particle class for visual effects
class Particle:
def __init__(self, x, y):
self.x = x
self.y = y
self.size = random.randint(2, 5)
self.vel_x = random.uniform(-2, 2)
self.vel_y = random.uniform(-2, 2)
self.life = 30 # Frames until particle disappears
self.color = random.choice([RED, GREEN, BLUE])
def update(self):
self.x += self.vel_x
self.y += self.vel_y
self.life -= 1
def draw(self):
if self.life > 0:
alpha = int((self.life / 30) * 255) # Fade out effect
surface = pygame.Surface((self.size, self.size), pygame.SRCALPHA)
pygame.draw.circle(surface, (*self.color, alpha), (self.size // 2, self.size // 2), self.size // 2)
screen.blit(surface, (int(self.x), int(self.y)))
# Collision detection functions
def ball_collides_with_paddle(ball, paddle):
return (ball.x - ball.size // 2 < paddle.x + paddle.width and
ball.x + ball.size // 2 > paddle.x and
ball.y - ball.size // 2 < paddle.y + paddle.height and
ball.y + ball.size // 2 > paddle.y)
def ball_collides_with_brick(ball, brick):
if not brick.intact:
return False
return (ball.x - ball.size // 2 < brick.x + brick.width and
ball.x + ball.size // 2 > brick.x and
ball.y - ball.size // 2 < brick.y + brick.height and
ball.y + ball.size // 2 > brick.y)
# Initialize game objects
left_paddle = Paddle(50, SCREEN_HEIGHT // 2 - PADDLE_HEIGHT // 2)
right_paddle = Paddle(SCREEN_WIDTH - 50 - PADDLE_WIDTH, SCREEN_HEIGHT // 2 - PADDLE_HEIGHT // 2)
ball = Ball()
# Create central brick wall
bricks = []
brick_start_x = SCREEN_WIDTH // 2 - (BRICK_COLUMNS * BRICK_WIDTH) // 2
for col in range(BRICK_COLUMNS):
for row in range(BRICK_ROWS):
bricks.append(Brick(brick_start_x + col * BRICK_WIDTH, row * BRICK_HEIGHT))
# Scores and particles
left_score = 0
right_score = 0
particles = []
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Paddle movement
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
left_paddle.move(up=True)
if keys[pygame.K_s]:
left_paddle.move(up=False)
if keys[pygame.K_UP]:
right_paddle.move(up=True)
if keys[pygame.K_DOWN]:
right_paddle.move(up=False)
# Update ball
ball.move()
# Ball collisions with top/bottom walls
if ball.y - ball.size // 2 <= 0 or ball.y + ball.size // 2 >= SCREEN_HEIGHT:
ball.vel_y = -ball.vel_y
# Ball collisions with paddles
if ball_collides_with_paddle(ball, left_paddle):
ball.vel_x = abs(ball.vel_x) # Ensure ball moves right
ball.last_hit = 'left'
elif ball_collides_with_paddle(ball, right_paddle):
ball.vel_x = -abs(ball.vel_x) # Ensure ball moves left
ball.last_hit = 'right'
# Ball collisions with bricks
for brick in bricks:
if ball_collides_with_brick(ball, brick):
brick.intact = False
ball.vel_x = -ball.vel_x
# Add particles
for _ in range(5):
particles.append(Particle(brick.x + brick.width // 2, brick.y + brick.height // 2))
# Award points
if ball.last_hit == 'left':
left_score += 1
elif ball.last_hit == 'right':
right_score += 1
# Ball off screen
if ball.x - ball.size // 2 <= 0:
right_score += 5
ball.reset()
elif ball.x + ball.size // 2 >= SCREEN_WIDTH:
left_score += 5
ball.reset()
# Update particles
for particle in particles[:]:
particle.update()
if particle.life <= 0:
particles.remove(particle)
# Draw everything
screen.fill(BLACK)
for brick in bricks:
brick.draw()
left_paddle.draw()
right_paddle.draw()
ball.draw()
for particle in particles:
particle.draw()
# Draw scores
font = pygame.font.Font(None, 36)
left_text = font.render(f"Left: {left_score}", True, WHITE)
right_text = font.render(f"Right: {right_score}", True, WHITE)
screen.blit(left_text, (50, 20))
screen.blit(right_text, (SCREEN_WIDTH - 150, 20))
# Check for game over
if left_score >= TARGET_SCORE or right_score >= TARGET_SCORE:
winner = "Left" if left_score >= TARGET_SCORE else "Right"
game_over_text = font.render(f"{winner} Wins!", True, WHITE)
screen.blit(game_over_text, (SCREEN_WIDTH // 2 - 50, SCREEN_HEIGHT // 2))
pygame.display.flip()
pygame.time.wait(3000)
running = False
pygame.display.flip()
clock.tick(60)
# Cleanup
pygame.quit()
sys.exit()
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