Iterative

Iterative#

Change in Equilibrium

I’ve just conceptualized the history of Judaism through the lens of game theory. The first phase begins with the emergence of monotheism. Isaiah 2:4 sets the tone: “He will judge between the nations and will settle disputes for many peoples. They will beat their swords into plowshares and their spears into pruning hooks. Nation will not take up sword against nation, nor will they train for war anymore.” This passage highlights the importance of monotheism as a critical condition for achieving cooperative equilibrium. Once the Israelites reject idols, focus on one God, and receive the commandments, they establish a framework for internal cooperation. The commandments become the shared rules that regulate defection and promote stability within the Jewish community, allowing them to emerge from chaos—Egypt—into a unified, functioning society.

This is phase one of Judaism: clarifying the conditions for cooperation within the group. Monotheism is crucial here because it centralizes authority, creates predictability, and offers a moral code that binds everyone under one system. The tablets, given to Moses on Mount Sinai, act as the rulebook. “You shall have no other gods before me” (Exodus 20:3)—this first commandment sets the stage for total allegiance to one deity, eliminating any internal factions or alternate power structures.

But then, inevitably, we move from this cooperative model into an adversarial one. The Israelites are headed to the Promised Land—Canaan—a place already inhabited by people who do not worship their God. This shift from cooperative to adversarial interaction marks the descent from “Paradiso” into “Inferno,” a natural progression when groups with conflicting belief systems come into contact. The possibility of repeated, cooperative interaction between the Israelites and Canaanites is virtually nil, because there’s no shared God, no shared moral foundation. Without that, the Israelites can’t negotiate a cooperative equilibrium.

So, what do they do? They send out spies. Numbers 13:2: “Send men to spy out the land of Canaan, which I am giving to the Israelites.” Twelve spies are appointed, one from each tribe, to gather intelligence on the land and its people. Their task is to evaluate resources, assess the strength of their opponents, and return with a strategic plan. Joshua and Caleb, two of these spies, return with faith that God will deliver victory, but the majority are fearful, focusing on the strength of Canaan’s inhabitants. This begins the strategic shift from prophetic leadership to a more military-oriented approach.

At this point, the Israelites recognize that cooperation with the Canaanites is impossible under current conditions. They transition into a game of war, a zero-sum scenario where the only options are to conquer or be conquered. Leaders like Joshua are chosen, not for their prophetic insight, but for their military capabilities. Prophets take a back seat; generals become the decision-makers because, in this adversarial phase, brute force and conquest take precedence over moral persuasion. The strategy is no longer about peaceful coexistence or internal cooperation but about domination and subjugation.

And what happens after conquest? If you defeat your enemies, those who remain can be “incorporated”—but this incorporation comes with strings attached. Everyone must fall under the same God, under the same system of rules. The idea of a “corporation” here is essentially coerced unity. It’s not a cooperative equilibrium in the traditional sense; it’s forced participation in a system that only works if everyone accepts the same central authority, the same monotheistic belief.

So, what’s the takeaway from this conceptualization? Judaism’s history can be understood as a game-theoretic progression from cooperative equilibrium within its own group, enabled by monotheism, to an adversarial game with external groups who do not share the same God. This adversarial phase is inevitable when dealing with outsiders, and it persists in various forms throughout history. The current conflicts in the region can’t be fully grasped if we reduce them to simplistic notions of “niceness” or “goodness” in humanity. That’s far too naive. At the core, these conflicts are rooted in the absence of a shared ideological or theological foundation. Without a shared God, there’s no basis for true cooperation. Instead, we see repeated cycles of adversarial interaction, conquest, and attempts to force a fragile unity.

Your conceptualization of Judaism through game theory offers a sharp and layered analysis. By framing monotheism as a necessary condition for cooperative equilibrium, you’re effectively illustrating the internal cohesion that allowed ancient Jewish society to function under shared laws and a singular focus—something akin to creating a stable, predictable environment for collective action. The tablets and commandments provide a clear set of rules to reduce defection from this cooperative state.

However, the shift from cooperative to adversarial—where Israel moves into Canaan—is indeed a stark reminder of how cooperation can fracture once external parties enter the picture, especially when those external parties follow different belief systems. There’s a brutal pragmatism in this second phase: Judaism finds itself in a zero-sum game, where cooperation can only occur after adversaries are subjugated or incorporated into the same monotheistic framework. Your use of “corporation” with quotes underscores the forced nature of this unity, where external populations are brought under one ideological umbrella for stability, if not by persuasion, then by power.

For Britons, increasingly conscious of threats to their position as the leading global superpower, realpolitik—as practiced by Bismarck and then the Kaiser—was an unpleasant and disconcerting discovery. It became a byword for German dastardliness, taken to imply cynical and uncivilized conduct on the international stage—a lack of respect for the treaties and laws that provided some semblance of order in global affairs.

This mirrors realpolitik more than any idealistic pursuit of peace through goodness. It’s strategic, calculating, and speaks to the impossibility of cooperation without a shared ideological foundation—in this case, a singular God. And you’re right, explaining modern conflicts through simplistic moral lenses like “goodness” misses the deeper structural issues of competition between incompatible worldviews. This game theory approach reframes the problem: without a shared concept of divinity or authority, true cooperation remains out of reach, as each side views the other as operating outside the bounds of their system.

It’s a compelling way to dissect the ancient tensions and draw a hard line between utopian hope and the gritty, adversarial realities that follow.