Imitate#

The purpose of playing is to hold, as ‘twere, the mirror up to nature; to show virtue her own feature, scorn her own image, and the very age and body of the time his form and pressure. O, there be players that I have seen play—and heard others praise, and that highly—not to speak it profanely, that, … they imitated humanity so abominably - Hamlet

                1. f(t)
                      \
           2. S(t) -> 4. y:h'(f)=0;t(X'X).X'Y -> 5. b -> 6. SV'
                      /
                      3. h(t) 

Michael Tilson Thomas: Music and emotion through time has parallels with Dante’s Allegory. The Matrix encodes all of humanities knowledge be it art (imitation), science (prediction), technology (autoencoder), engineering (robots), aesthetics (kungfu), mathematics (vocabulary)

How lovely that thing you are playing is! I wonder, did Chopin write it at Majorca, with the sea weeping round the villa and the salt spray dashing against the panes? It is marvellously romantic. What a blessing it is that there is one art left to us that is not imitative! Don’t stop. I want music to-night - Lord Henry Wotton

ii Primo/Never in River Twice#

  • Hell-Geothermal/Aperitivo, Antipasto

  • Primo (opera)

  • Secondo, Contorno

V7 Dolce/Categorical Imperative#

  • Purgatory-Mountain/Insalata, Formaggi e Frutta, Dolce, Caffé, Digestivo (polyphony)

i Inferno/Beyond Good & Evil#

  • Goals-Solar/Dante’s allegory is the theme of S3E10: Tuscany 30 (transformations)

  • The structure of Dante’s Inferno: Hell, Purgatory, Goals is truly from our collective unconscious

Generalist#

Arte (Imitation) & Scienza (Prediction) = Tragedy (Representation). When the products of art, science, or tragedy resonate with us, they have been accurately decoded with all the parameter coefficients similar to our own

                     1. Observing
                                \
           2. Time = Compute -> 4. Collective Unconscious -> 5. Decoding -> 6. Imitation-Prediction-Representation
                                /
                                3. Encoding